Valorant Patch Notes 5.03 | WePC

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Final Up to date:

Valorant is a fairly large sport, and it’s persistently getting new Valorant Patch Notes. Now there’s a model new patch, Patch 5.03, with its personal set of notes to learn by way of.

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Now we have all the data you want on the newest batch of patch notes.

Brokers Have Been Nerfed & Extra In The Valorant Patch 5.03

Jett Key Artwork
  • Engine replace to Unreal Engine 4.26
    • This replace improves the instrument set accessible to our builders in some ways, nevertheless this variation will doubtless go unnoticed by you, because the aim of any Engine replace is to occur below the radar.
    • There are some identified points this time round although, principally the UI is misbehaving. We’re fixing these as rapidly as we are able to, however count on some funkiness within the sport and within the Most important Menu. If something interrupts your gameplay, please submit a bug report.
  • Agent Browser visible design refresh
    • Simply thought we must always leverage a number of the cool Agent artwork and lean extra into our VALORANT model.

Agent Updates

  • Base Cooldown elevated 20s >>> 30s
  • Recall Cooldown elevated 20s >>> 30s
  • Cooldown set to 45s at any time when a Rendezvous anchor is destroyed
  • Diameter dimension of the “ring” Chamber can stand that enables him to activate Rendezvous decreased 21m >>> 15m
    • Chamber’s Rendezvous is meant to be highly effective at holding area, however the beneficiant radius allowed him to take that area with extra aggression than meant. This variation ought to require Chamber to exert extra effort to entry off-angles.
    • We hope {that a} harsher punishment for destroyed Rendezvous anchors, and the lowered radius will demand Chamber mains to be extra cautious of their use. This variation additionally brings the counterplay of Chamber’s destructible objects extra inline with the conduct of different destructible objects within the sport.
  • Trademark (C)
  • Sluggish Period decreased 9.5 >>> 6s
  • Tour De Drive (X)
  • Final Factors Required elevated 7 >>> 8
  • Sluggish Period decreased 9.5 >>> 6s
  • Bullet Value elevated 100 >>> 150

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  • Overdrive
  • Harm per shot lowered 22 >>> 18
  • Killzone elevated 15m >>> 20m
  • Leg shot multiplier lowered 1.0 >>> 0.85
  • Headshot multiplier elevated 1 >>> 3
  • Chamber
  • Leg shot multiplier lowered 1.0 >>> 0.85
  • JETT
  • Bladestorm
  • Leg shot multiplier lowered 1.0 >>> 0.85

Valorant Patch Notes- Gameplay Methods Updates

  • Added means to alter “Ghost” keybind exterior of Customized Video games
    • This feature is listed below Settings >> Controls >> Actions

Valorant Patch Notes- Bug Fixes


  • Mounted a difficulty with Jett’s Tailwind the place switching weapons in the midst of the sprint would trigger the weapon pull out animation to take longer than desired.


  • Mounted a bug the place some Reyna/Killjoy HUD components have been nonetheless seen after enabling Cover Consumer Interface.
  • Mounted a bug the place defuse animation wouldn’t persistently play if the orb is tapped in fast succession.


  • Altering crosshair opacity settings in-game causes crosshair preview visible to flicker
  • Spike Bulletins UI displaying incorrectly

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