Finest Tiny Tina’s Wonderlands Chaos 50 Construct


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On this article, we’ll showcase an enemy-crushing Tiny Tina’s Wonderlands chaos 50 construct.

We’ll go over all expertise, hero factors, what class to decide on, and what weapons to make use of.

If you’re searching for that one construct that lets you do all of the end-game content material with ease look no additional.

READ NOW: What’s Ascended Gear in Tiny Tina’s Wonderlands?

Picture by way of Gearbox Software program

Tiny Tina’s Wonderlands Chaos 50 Construct

This construct is an end-game construct so farming for some gadgets is required. Many of the gadgets will be obtained from chaos bunnies on the finish of chaos chamber runs. Devoted loot sources shall be listed by the gadgets.

Selecting Your Class

We needed to create a do-it-all construct. A Wonderlands Chaos 50 construct that permits for farming, ending chaos chamber runs with ease, and extra.

The lessons we selected are Stabbomancer and Spellshot. The mixture of vital harm, and spell harm conversion permits your weapons to deal much more harm with first rate ward regeneration.

The primary class feat Soiled Preventing offers you a flat 30% vital hit likelihood improve. The facet class feat Spellweaving offers you stacks of Spellweaving.

Gaining extra spellweaving stacks offers your character spell harm with as much as 5 stacks by default. It’s additional elevated by the Ability Tree and Armor.

Ability Factors

Right here you’ll discover all the talents we selected for this Spellblade/Stabbomancer. We didn’t decide up any Tier III expertise on this construct however you’ll discover some alternate options on the backside of the Ability Factors part.

Motion Ability – From the Shadows

Your character will grow to be invisible. Your each assault is a vital hit, however your total vital hit harm is decreased for a brief time frame.

By default, it lasts 8 seconds and has a 36-second cooldown. Injury lower is 25%. It really works like Fade Away on FL4K in Borderlands 3.

Wonderlands Chaso 50 Build Skill Tree
Picture by way of Lootlemon

Tier I Expertise

  • Arsenal – easy melee, gun, and spell harm increase – 5 factors
  • Haste – transfer and assault sooner – 2 factors
  • Magic Bullets – portion of spell harm will get transformed into gun harm – 3 factors
  • Prestidigitation – elevated reload pace – 5 factors

Expertise From Tier II

  • Swift Demise – the sooner you progress, the extra harm you deal – 5 factors
  • Exploit Their Weak spot – making use of standing results will increase your harm – 3 factors
  • Font of Mana – spell and motion ability cooldown charges elevated – 5 factors
  • Mage Armor – gaining a stack of spellweaving restores ward – 1 level
  • Simply Warming Up – a bit of fireside charge, simply to maneuver down the tree – 1 level

Tier IV Expertise

  • Contagion – standing impact unfold and harm – 3 factors
  • Imbued Weapon – extra elemental harm on weapons – 5 factors
  • Excessive Thread Rely – three extra spellweaving stacks – 1 level

Expertise From Tier V

  • Double Knot – spell vital hit harm – 3 factors
  • One Slot, One Kill – gaining a stack of spellweaving will increase gun harm – 1 level

Tier VI Expertise – Capstone

  • Sever the Thread – photographs out of your gun have an opportunity of restarting the cooldown of your spell – 1 level

Alternate Expertise

Moreover, you possibly can redistribute a few of your factors from Contagion and put them into Sneak Assault for extra harm or decide up Glass Cannon for much more harm.

Hero Factors

You possibly can spend 49 Hero Factors. Often, you earn one Hero Level per stage, however at some ranges, you get a couple of Hero Level.

At the start of the sport be sure that to decide on Village Fool as your background. It offers the most important quantity of uncooked factors and lets you get the very best worth in Energy.

These factors increase totally different attributes. You possibly can select from:

  • Energy – vital hit harm
  • Dexterity – vital hit likelihood
  • Intelligence – spell cooldown charge
  • Knowledge – standing impact harm
  • Structure – well being and ward factors
  • Attunement – motion ability cooldown

On this Tiny Tina’s Wonderlands Chaos 50 construct you wish to deal with maxing out Energy and Attunement.

The remainder of the factors will be distributed into Dexterity for extra harm or Structure for extra survivability.

READ NOW: Finest Stabbomancer beginning construct – Tiny Tina’s Wonderlands information

Tiny Tina's Wonderlands Chaos 50 Build Image
Picture by way of Gearbox Software program

Weapons and Gear for Wonderlands Chaos 50 Construct

Essential observe. Each merchandise can drop from the bunnies on the finish of the chaos chambers. Moreover, if you happen to completed a mirror from a selected DLC, the gadgets shall be added to the chaos bunnies too.

Weapons

  • Ruby’s Spite – probably the greatest pistols within the recreation – drops from Monsterous Shroom in Weepwild Dankness
  • Reside Wire – a fantastic SMG with a lightning chain – world drop solely
  • Liquid Cooling – superior synergy with From the Shadows – drops from Lissia in Crackmast Cove

Melee Weapon

  • Frying Pan – extra survivability, you gained’t use melee on this construct both approach – world drop solely

Armor

  • Warped Paradigm – be sure that to go for Melee Injury and Capability Injury is elevated by 50% of your elevated Spell Injury – drops from Kastor in Nagledrift

The perfect roll for this armor is to have Spellshot / Stabbomancer bonuses with will increase in Spell Injury, Gun Injury, and All Injury Dealt. The perfect rolls are +3 factors into Magic Bullets and +2 factors into Arsenal.

Amulet

  • Barboload – each weapon has a excessive ammo consumption. This amulet permits for some ammo regeneration – drops from Imelda in Glutton’s Gamble DLC

Rings

  • Sharksbane x2 – a hoop with vital hit synergy, go for the Gun Injury rolls – world drop solely in Coiled Captors DLC

Ward

  • Physique Rune – a mixture of therapeutic and harm increase – drops from Bunnidhogg, a secret boss in Chaos Chamber

Spell

  • Buffmeister – provides extra harm to your gun – world drop solely

Enchantments

Right here’s a listing of a few of the greatest enchantments to roll on weapons. You too can at all times go for On Spell Forged, which will increase Injury by 30% for 5 seconds. When you have a frost weapon, get a frost harm improve, and so forth.

Weapons

  • On Motion Ability Begin, improve Injury Dealt by 20% for 20 seconds
  • On Motion Ability Begin, improve Spell Injury by 40% for 10 seconds

Melee Weapon

  • On Motion Ability Begin, improve Gun Injury by 40% for 10 seconds
  • On Spell Forged, improve Elemental Injury by 20% for 5 seconds

Spell

  • On Motion Ability Begin, improve Gun Injury by 40% for 10 seconds
  • When utilizing Spell Forged, improve Gun Injury by 30% for 10 seconds
  • On Motion Ability Begin, improve Injury Dealt by 20% for 20 second

Ward

  • On Motion Ability Begin, achieve a stack of Spellweaving and +20% Reload Pace for 5 seconds
  • On Motion Ability Begin, improve Gun Injury by 40% for 10 seconds
  • When utilizing Spell Forged, improve Gun Injury by 30% for 10 seconds

We hope you take pleasure in our Tiny Tina’s Wonderlands Chaos 50 construct with Stabbomancer and Spellshot lessons.

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